Mario AI Competition
"This competition is about learning, or otherwise developing, the best controller (agent) for a version of Super Mario Bros.
The controller's job is to win as many levels (of increasing
difficulty) as possible. Each time step (24 per second in simualated
time) the controller has to decide what action to take (left, right,
jump etc) in response to the environment around Mario.
We are basing the competition on a heavily modified version of the Infinite Mario Bros
game by Markus Persson. That game is an all-Java tribute to the
Nintendo's seminal Super Mario Bros game, with the added benefit of
endless random level generation. We believe that playing this game well
is a challenge worthy of the best players, the best programmers and the
best learning algorithms alike.
One of the main purposes of this competition is to be able to
compare different controller development methodologies against each
other, both those based on learning techniques such as artificial
evolution and those that are completely hand-coded. So we hope to get
submissions based on evolutionary neural networks, genetic programming,
fuzzy logic, temporal difference learning, human ingenuity, hybrids of
the above, etc. The more the merrier! (And better for science.)
There are cash prizes associated with each phase of
the competition; USD 500 for the winner of the CIG phase, and USD 200,
100 and 50 respectively to the winners of the ICE-GIC phase. At least
one member of the winning team need to be present at the relevant
conference to receive the prize money (for CIG that participant needs
to be registered as well), however it is possible to win the
competition and receive the certificate for this without attending the
conference."
- http://julian.togelius.com/mariocompetition2009/
Slashdot discussion: http://games.slashdot.org/story/09/08/05/0438241/Mario-AI-Competition

